Okay, I know I ruffled a few feathers when I lambasted BL2 for its flaws. I still don't like certain aspects of the game mechanics involving guns and ammo but that's neither here nor there. I've been playing it the last few days because after dumping damn near 800 hours into Skyrim, I've killed everything in the game that respawns over time at least 4 times in the main game and on Solstheim at least 3 times. I even made it through Falskaar in 15 or so hours. So, yeah, it's time to move on to bigger and better things, greener pastures as it were. Anyway, I'm liking the action but I don't understand the implementation of the save game mechanics. It tells you it's saving the game but it only sorta is. You hang onto all the goodies you had and the progress you made but the world around you doesn't reflect on it. Die in a certain zone and that zone remains as it was when you perished but every other enemy on the map outside that zone respawns. But wait, some stay gone. Example: Bullymogs near Liarsberg, still defeated. Wander out onto the ice and all the freaks are there even though I've killed them off repeatedly. I played last night and finally managed to beat Boom and Bewm. After that I made my way to Flynt and got my ass handed to me. Unfortunately, it was time to retire to my coffin (I'm a vampire by trade) so I wasn't able to attempt him a second time. Now I have respawning in Liarsberg to look forward to and I'm wondering if I have to mix it up with the cliche twins again. Why couldn't they use a normal save game system? When you save, not only is your personal progress and inventory saved but your effect on the world is as well. The enemies are slain still and the paths you've cleared out stay that way for at least a few in-game days. Yeah I know it seems that I must hate the game but I don't. I enjoy getting out in the world, it's very cool in the steampunk meets Marvel Comics style it pulls off (very well I must add) and I hate seeing such a beautiful and otherwise fun game turned into what seems like a chore rather than play.