Benchmarking High Scores

Rob Williams

Editor-in-Chief
Staff member
Moderator
What would you have to do to manage?

Editing the scores and the like, whenever someone submits a new score.

I might submit a score for both the Skulltrail and the main machine I'm using for Linux when I can find the time though.
 

Greg King

I just kinda show up...
Staff member
Would anyone on staff or forum regular be interested in managing a thread like this?


Count me in. I can update it in my down time at work. There was such a lack of participation that it fell to the wayside but if we can gather interest, I would be happy to update the lists on a daily basis.

B1lk1, do you have any suggestions? Perhaps ideas that you learned from the AQM4 boards?
 

Merlin

The Tech Wizard
Aquamark Score

<TABLE class=resulttable><TBODY><TR><TD width=40></TD><TD class=bgcolorlight width=200>DisplayWidth: </TD><TD class=bgcolorlight width=300>1024 </TD></TR><TR><INPUT type=hidden value=768 name=Run0_DisplayHeight> <TD width=40> </TD><TD class=bgcolorwhite width=200>DisplayHeight: </TD><TD class=bgcolorwhite width=300>768 </TD></TR><TR><INPUT type=hidden value=32 name=Run0_DisplayDepth> <TD width=40> </TD><TD class=bgcolorlight width=200>DisplayDepth: </TD><TD class=bgcolorlight width=300>32 </TD></TR><TR><INPUT type=hidden value=0 name=Run0_AntialiasingMode> <TD width=40> </TD><TD class=bgcolorwhite width=200>AntialiasingMode: </TD><TD class=bgcolorwhite width=300>0 </TD></TR><TR><INPUT type=hidden value=0 name=Run0_AntialiasingQuality> <TD width=40> </TD><TD class=bgcolorlight width=200>AntialiasingQuality: </TD><TD class=bgcolorlight width=300>0 </TD></TR><TR><INPUT type=hidden value=4 name=Run0_AnisotropicFiltering> <TD width=40> </TD><TD class=bgcolorwhite width=200>AnisotropicFiltering: </TD><TD class=bgcolorwhite width=300>4 </TD></TR><TR><INPUT type=hidden value=4 name=Run0_DetailLevel> <TD width=40> </TD><TD class=bgcolorlight width=200>DetailLevel: </TD><TD class=bgcolorlight width=300>4 </TD></TR><TR><INPUT type=hidden value=177.163071 name=Run0_AvgFPS> <TD width=40> </TD><TD class=bgcolorwhite width=200>AvgFPS: </TD><TD class=bgcolorwhite width=300>177.163071 </TD></TR><TR><INPUT type=hidden value=98.619308 name=Run0_MinFPS> <TD width=40> </TD><TD class=bgcolorlight width=200>MinFPS: </TD><TD class=bgcolorlight width=300>98.619308 </TD></TR><TR><INPUT type=hidden value=277.120331 name=Run0_MaxFPS> <TD width=40> </TD><TD class=bgcolorwhite width=200>MaxFPS: </TD><TD class=bgcolorwhite width=300>277.120331 </TD></TR><TR><INPUT type=hidden value=355.240509 name=Run0_AvgFPSRender> <TD width=40> </TD><TD class=bgcolorlight width=200>AvgFPSRender: </TD><TD class=bgcolorlight width=300>355.240509 </TD></TR><TR><INPUT type=hidden value=353.604004 name=Run0_AvgFPSSimulation> <TD width=40> </TD><TD class=bgcolorwhite width=200>AvgFPSSimulation: </TD><TD class=bgcolorwhite width=300>353.604004 </TD></TR><TR><INPUT type=hidden value=53331780 name=Run0_AvgTrianglesPerSecond> <TD width=40> </TD><TD class=bgcolorlight width=200>AvgTrianglesPerSecond: </TD><TD class=bgcolorlight width=300>53331780 </TD></TR><TR><INPUT type=hidden value=6656626 name=Run0_MinTrianglesPerSecond> <TD width=40> </TD><TD class=bgcolorwhite width=200>MinTrianglesPerSecond: </TD><TD class=bgcolorwhite width=300>6656626 </TD></TR><TR><INPUT type=hidden value=215902803 name=Run0_MaxTrianglesPerSecond> <TD width=40> </TD><TD class=bgcolorlight width=200>MaxTrianglesPerSecond: </TD><TD class=bgcolorlight width=300>215902803 </TD></TR><TR><INPUT type=hidden value=35523 name=Run0_AquamarkScoreRender> <TD width=40> </TD><TD class=bgcolorwhite width=200>AquamarkScoreRender: </TD><TD class=bgcolorwhite width=300>35523 </TD></TR><TR><INPUT type=hidden value=17680 name=Run0_AquamarkScoreSimulation> <TD width=40> </TD><TD class=bgcolorlight width=200>AquamarkScoreSimulation: </TD><TD class=bgcolorlight width=300>17680 </TD></TR><TR><INPUT type=hidden value=177163 name=Run0_AquamarkScore> <TD width=40> </TD><TD class=bgcolorwhite width=200>AquamarkScore: </TD><TD class=bgcolorwhite width=300>177163 </TD></TR></TBODY></TABLE>
 

sbrehm72255

Tech Monkey
DisplayWidth: 1024
DisplayHeight: 768
DisplayDepth: 32
AntialiasingMode: 0
AntialiasingQuality: 0
AnisotropicFiltering: 4
DetailLevel: 4
AvgFPS: 179.743866
MinFPS: 125.000000
MaxFPS: 269.000000
AvgFPSRender: 349.465576
AvgFPSSimulation: 370.200378
AvgTrianglesPerSecond: 54108684
MinTrianglesPerSecond: 6823480
MaxTrianglesPerSecond: 206499562
AquamarkScoreRender: 34947
AquamarkScoreSimulation: 18511
AquamarkScore: 179743
 

Merlin

The Tech Wizard
one more

<TABLE class=resulttable><TBODY><TR class=bgcolordark><TD width=240 colSpan=2> General: </TD><TD width=340></TD></TR><TR><INPUT type=hidden value="Benchmark 2008-03-17 19-34-45" name=General_Name> <TD width=40> </TD><TD class=bgcolorlight width=200>Name: </TD><TD class=bgcolorlight width=300>Benchmark 2008-03-17 19-34-45 </TD></TR><TR height=32><TD height=32></TD></TR></TBODY></TABLE><TABLE class=resulttable><TBODY><TR class=bgcolordark><TD width=240 colSpan=2> Processor: </TD><TD width=340></TD></TR><TR><INPUT type=hidden value=GenuineIntel name=Processor_Vendor> <TD width=40> </TD><TD class=bgcolorlight width=200>Vendor: </TD><TD class=bgcolorlight width=300>GenuineIntel </TD></TR><TR><INPUT type=hidden value="Pentium(R) III processor" name=Processor_Name> <TD width=40> </TD><TD class=bgcolorwhite width=200>Name: </TD><TD class=bgcolorwhite width=300>Pentium(R) III processor </TD></TR><TR><INPUT type=hidden value=3403 name=Processor_SpeedMHz> <TD width=40> </TD><TD class=bgcolorlight width=200>SpeedMHz: </TD><TD class=bgcolorlight width=300>3403 </TD></TR><TR><INPUT type=hidden value=0 name=Processor_Type> <TD width=40> </TD><TD class=bgcolorwhite width=200>Type: </TD><TD class=bgcolorwhite width=300>0 </TD></TR><TR><INPUT type=hidden value=6 name=Processor_Family> <TD width=40> </TD><TD class=bgcolorlight width=200>Family: </TD><TD class=bgcolorlight width=300>6 </TD></TR><TR><INPUT type=hidden value=7 name=Processor_Model> <TD width=40> </TD><TD class=bgcolorwhite width=200>Model: </TD><TD class=bgcolorwhite width=300>7 </TD></TR><TR><INPUT type=hidden value=6 name=Processor_Stepping> <TD width=40> </TD><TD class=bgcolorlight width=200>Stepping: </TD><TD class=bgcolorlight width=300>6 </TD></TR><TR><INPUT type=hidden value=0xBFEBFBFF name=Processor_Flags> <TD width=40> </TD><TD class=bgcolorwhite width=200>Flags: </TD><TD class=bgcolorwhite width=300>0xBFEBFBFF </TD></TR><TR><INPUT type=hidden value=2 name=Processor_Number> <TD width=40> </TD><TD class=bgcolorlight width=200>Number: </TD><TD class=bgcolorlight width=300>2 </TD></TR><TR><INPUT type=hidden value=n/a name=Processor_HyperThreading> <TD width=40> </TD><TD class=bgcolorwhite width=200>HyperThreading: </TD><TD class=bgcolorwhite width=300>n/a </TD></TR><TR><INPUT type=hidden value=2145320960 name=Processor_MemoryOS> <TD width=40> </TD><TD class=bgcolorlight width=200>MemoryOS: </TD><TD class=bgcolorlight width=300>2145320960 </TD></TR><TR height=32><TD height=32></TD></TR></TBODY></TABLE><TABLE class=resulttable><TBODY><TR class=bgcolordark><TD width=240 colSpan=2> Graphics: </TD><TD width=340></TD></TR><TR><INPUT type=hidden value="NVIDIA GeForce 8800 GT" name=Graphics_Description> <TD width=40> </TD><TD class=bgcolorlight width=200>Description: </TD><TD class=bgcolorlight width=300>NVIDIA GeForce 8800 GT </TD></TR><TR><INPUT type=hidden value=4318 name=Graphics_Vendor> <TD width=40> </TD><TD class=bgcolorwhite width=200>Vendor: </TD><TD class=bgcolorwhite width=300>4318 </TD></TR><TR><INPUT type=hidden value=1553 name=Graphics_Device> <TD width=40> </TD><TD class=bgcolorlight width=200>Device: </TD><TD class=bgcolorlight width=300>1553 </TD></TR><TR><INPUT type=hidden value=3355588674 name=Graphics_SubSys> <TD width=40> </TD><TD class=bgcolorwhite width=200>SubSys: </TD><TD class=bgcolorwhite width=300>3355588674 </TD></TR><TR><INPUT type=hidden value=162 name=Graphics_Revision> <TD width=40> </TD><TD class=bgcolorlight width=200>Revision: </TD><TD class=bgcolorlight width=300>162 </TD></TR><TR><INPUT type=hidden value=0 name=Graphics_CoreClock> <TD width=40> </TD><TD class=bgcolorwhite width=200>CoreClock: </TD><TD class=bgcolorwhite width=300>0 </TD></TR><TR><INPUT type=hidden value=0 name=Graphics_MemoryClock> <TD width=40> </TD><TD class=bgcolorlight width=200>MemoryClock: </TD><TD class=bgcolorlight width=300>0 </TD></TR><TR><INPUT type=hidden value=nvd3dum.dll name=Graphics_Driver> <TD width=40> </TD><TD class=bgcolorwhite width=200>Driver: </TD><TD class=bgcolorwhite width=300>nvd3dum.dll </TD></TR><TR><INPUT type=hidden value=7.15.11.6925 name=Graphics_DriverVersion> <TD width=40> </TD><TD class=bgcolorlight width=200>DriverVersion: </TD><TD class=bgcolorlight width=300>7.15.11.6925 </TD></TR><TR><INPUT type=hidden value=1311768576 name=Graphics_VideoMemory> <TD width=40> </TD><TD class=bgcolorwhite width=200>VideoMemory: </TD><TD class=bgcolorwhite width=300>1311768576 </TD></TR><TR><INPUT type=hidden value=1299185664 name=Graphics_TextureMemory> <TD width=40> </TD><TD class=bgcolorlight width=200>TextureMemory: </TD><TD class=bgcolorlight width=300>1299185664 </TD></TR><TR height=32><TD height=32></TD></TR></TBODY></TABLE><TABLE class=resulttable><TBODY><TR class=bgcolordark><TD width=240 colSpan=2> OperatingSystem: </TD><TD width=340></TD></TR><TR><INPUT type=hidden name=OperatingSystem_Version> <TD width=40> </TD><TD class=bgcolorlight width=200>Version: </TD><TD class=bgcolorlight width=300></TD></TR><TR><INPUT type=hidden name=OperatingSystem_Type> <TD width=40> </TD><TD class=bgcolorwhite width=200>Type: </TD><TD class=bgcolorwhite width=300></TD></TR><TR><INPUT type=hidden value=6000 name=OperatingSystem_Build> <TD width=40> </TD><TD class=bgcolorlight width=200>Build: </TD><TD class=bgcolorlight width=300>6000 </TD></TR><TR height=32><TD height=32></TD></TR></TBODY></TABLE><TABLE class=resulttable><TBODY><TR class=bgcolordark><TD width=240 colSpan=2> Run0: </TD><TD width=340></TD></TR><TR><INPUT type=hidden value=1024 name=Run0_DisplayWidth> <TD width=40> </TD><TD class=bgcolorlight width=200>DisplayWidth: </TD><TD class=bgcolorlight width=300>1024 </TD></TR><TR><INPUT type=hidden value=768 name=Run0_DisplayHeight> <TD width=40> </TD><TD class=bgcolorwhite width=200>DisplayHeight: </TD><TD class=bgcolorwhite width=300>768 </TD></TR><TR><INPUT type=hidden value=32 name=Run0_DisplayDepth> <TD width=40> </TD><TD class=bgcolorlight width=200>DisplayDepth: </TD><TD class=bgcolorlight width=300>32 </TD></TR><TR><INPUT type=hidden value=0 name=Run0_AntialiasingMode> <TD width=40> </TD><TD class=bgcolorwhite width=200>AntialiasingMode: </TD><TD class=bgcolorwhite width=300>0 </TD></TR><TR><INPUT type=hidden value=0 name=Run0_AntialiasingQuality> <TD width=40> </TD><TD class=bgcolorlight width=200>AntialiasingQuality: </TD><TD class=bgcolorlight width=300>0 </TD></TR><TR><INPUT type=hidden value=4 name=Run0_AnisotropicFiltering> <TD width=40> </TD><TD class=bgcolorwhite width=200>AnisotropicFiltering: </TD><TD class=bgcolorwhite width=300>4 </TD></TR><TR><INPUT type=hidden value=4 name=Run0_DetailLevel> <TD width=40> </TD><TD class=bgcolorlight width=200>DetailLevel: </TD><TD class=bgcolorlight width=300>4 </TD></TR><TR><INPUT type=hidden value=180.329010 name=Run0_AvgFPS> <TD width=40> </TD><TD class=bgcolorwhite width=200>AvgFPS: </TD><TD class=bgcolorwhite width=300>180.329010 </TD></TR><TR><INPUT type=hidden value=107.495079 name=Run0_MinFPS> <TD width=40> </TD><TD class=bgcolorlight width=200>MinFPS: </TD><TD class=bgcolorlight width=300>107.495079 </TD></TR><TR><INPUT type=hidden value=273.175568 name=Run0_MaxFPS> <TD width=40> </TD><TD class=bgcolorwhite width=200>MaxFPS: </TD><TD class=bgcolorwhite width=300>273.175568 </TD></TR><TR><INPUT type=hidden value=362.816376 name=Run0_AvgFPSRender> <TD width=40> </TD><TD class=bgcolorlight width=200>AvgFPSRender: </TD><TD class=bgcolorlight width=300>362.816376 </TD></TR><TR><INPUT type=hidden value=358.492615 name=Run0_AvgFPSSimulation> <TD width=40> </TD><TD class=bgcolorwhite width=200>AvgFPSSimulation: </TD><TD class=bgcolorwhite width=300>358.492615 </TD></TR><TR><INPUT type=hidden value=54284828 name=Run0_AvgTrianglesPerSecond> <TD width=40> </TD><TD class=bgcolorlight width=200>AvgTrianglesPerSecond: </TD><TD class=bgcolorlight width=300>54284828 </TD></TR><TR><INPUT type=hidden value=6773113 name=Run0_MinTrianglesPerSecond> <TD width=40> </TD><TD class=bgcolorwhite width=200>MinTrianglesPerSecond: </TD><TD class=bgcolorwhite width=300>6773113 </TD></TR><TR><INPUT type=hidden value=210880158 name=Run0_MaxTrianglesPerSecond> <TD width=40> </TD><TD class=bgcolorlight width=200>MaxTrianglesPerSecond: </TD><TD class=bgcolorlight width=300>210880158 </TD></TR><TR><INPUT type=hidden value=36282 name=Run0_AquamarkScoreRender> <TD width=40> </TD><TD class=bgcolorwhite width=200>AquamarkScoreRender: </TD><TD class=bgcolorwhite width=300>36282 </TD></TR><TR><INPUT type=hidden value=17925 name=Run0_AquamarkScoreSimulation> <TD width=40> </TD><TD class=bgcolorlight width=200>AquamarkScoreSimulation: </TD><TD class=bgcolorlight width=300>17925 </TD></TR><TR><INPUT type=hidden value=180329 name=Run0_AquamarkScore> <TD width=40> </TD><TD class=bgcolorwhite width=200>AquamarkScore: </TD><TD class=bgcolorwhite width=300>180329 </TD></TR></TBODY></TABLE>
 

b1lk1

Tech Monkey
Count me in. I can update it in my down time at work. There was such a lack of participation that it fell to the wayside but if we can gather interest, I would be happy to update the lists on a daily basis.

B1lk1, do you have any suggestions? Perhaps ideas that you learned from the AQM4 boards?




We used HWBOT on AQM4 forums, although the HWBOT is a pain in the ass sometimes. I am pretty sure it works with V-Bulletin better than the IPB software AQM4 runs. If you want, I can set up a Techgage HWBOT team easy enough.
 
Last edited:

Rob Williams

Editor-in-Chief
Staff member
Moderator
OK, it's on. With Greg's help, we can keep this thing up to date. I'll create a new thread tomorrow. I think we'll include 3DMark 06 overall score and SiSoftware SANDRA Multi-Media and Arithmetic.

Any suggestions?

At first, I'll throw in my scores, though a little unfair, but it will help kick things off.
 

Greg King

I just kinda show up...
Staff member
We used HWBOT on AQM4 forums, although the HWBOT is a pain in the ass sometimes. I am pretty sure it works with V-Bulletin better than the IPB software AQM4 runs. If you want, I can set up a Techgage HWBOT team easy enough.

I knew you were the man to talk to about this. Perhaps we can get a few from the AQM site to post some scores here as well... spur a little competition.
 

Greg King

I just kinda show up...
Staff member
OK, it's on. With Greg's help, we can keep this thing up to date. I'll create a new thread tomorrow. I think we'll include 3DMark 06 overall score and SiSoftware SANDRA Multi-Media and Arithmetic.

Any suggestions?

At first, I'll throw in my scores, though a little unfair, but it will help kick things off.

Instead of posting your scores with that Skulltrail, why don't you just use MS-PAINT, or whatever generic open source version Gentoo comes with, and draw us all bending over and your scores giving us the business. :eek:

That said, I am excited for more scores. Competition, and fair competition at that, will bring more people to the forums. It can only help IMO.
 

sbrehm72255

Tech Monkey
1 last AquaMark now that the major thunder storms are past and I'm able to get back online again...........;)

Name: Benchmark 2008-03-17 23-38-30

Processor:
Vendor: GenuineIntel
Name: Unknown processor
SpeedMHz: 3599
Type: 0
Family: 6
Model: 15
Stepping: 3
Flags: 0xBFEBFBFF
Number: 2
HyperThreading: n/a
MemoryOS: 2146676736

Graphics:
Description: NVIDIA GeForce 8800 GT
Vendor: 4318
Device: 1553
SubSys: 115087857
Revision: 162
CoreClock: 0
MemoryClock: 0
Driver: nv4_disp.dll
DriverVersion: 6.14.11.6921
VideoMemory: 531628032
TextureMemory: 778043392

OperatingSystem:
Version: Microsoft Windows XP
Type:
Build: Service Pack 2 2600

Run0:
DisplayWidth: 1024
DisplayHeight: 768
DisplayDepth: 32
AntialiasingMode: 0
AntialiasingQuality: 0
AnisotropicFiltering: 4
DetailLevel: 4
AvgFPS: 189.773315
MinFPS: 95.000000
MaxFPS: 285.000000
AvgFPSRender: 371.614990
AvgFPSSimulation: 387.730713
AvgTrianglesPerSecond: 57127868
MinTrianglesPerSecond: 8048146
MaxTrianglesPerSecond: 223402765
AquamarkScoreRender: 37161
AquamarkScoreSimulation: 19387
AquamarkScore: 189773
 

sbrehm72255

Tech Monkey
Just toss them up here and copy/paste them to the new forum later when they get everything all set up.............;)
 

Rob Williams

Editor-in-Chief
Staff member
Moderator
Looks like I'll throw this up tomorrow or late tonight. We'll see. Keep the scores written down ;-)
 

sbrehm72255

Tech Monkey
I've got most of my results saved (somewhere) and those that I don't (or can't locate again) can be redone easy enough...........;)
 

sbrehm72255

Tech Monkey
You might want to change SuperPi to mod 1.5 and then there's a new lightsMark benchmark out that's pretty interesting that you might want to add.
http://dee.cz/lightsmark/

Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?

Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc.
 

sbrehm72255

Tech Monkey
3D Mark 06 = 14,149, single 8800GT............:D

Lights Mark = 483 default screen size of 1280 x 1024
 

Attachments

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Rob Williams

Editor-in-Chief
Staff member
Moderator
I'll check out that Lightsmark tomorrow sometime. I'd rather not include SuperPi as it's rather useless. It's a single-threaded application and in no way shows off the strength of a system. In addition, it's not that optimized... and it actually takes longer to compute Pi than others do.

Right now we'd like to include:

Futuremark 3DMark 06
SiSoftware SANDRA XI Arithmetic
SiSoftware SANDRA XI Multi-Media
Cinebench R10

Thoughts?
 
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