Here’s another point about companies not being completely upfront about piracy. Earlier this month, I read an opinion article over at PC Gamer entitled “
Ubisoft, piracy, and the death of reason.” For quite some time now, Ubisoft has been treating all PC gamers like criminals with over the top DRM requirements, such as being online 100% of the time to play and not saving your game locally, so losing your connection means losing all your progress. Now, long after these DRM requirements were implemented, we’re hearing about their sales. They’ve dropped by a staggering 90% on the PC. The sales on the console have not picked up in response to this dramatic drop, either. The crazy part is that Ubisoft called this a success, and analyst Patcher was quick to blame piracy, but really, where does the truth lie? The article went on to talk about a recent Ubisoft game called Driver: San Francisco and how Rock, Paper, Shotgun’s review influenced PC Gamer writer Rob Zacny to not buy this game. There were many PC basics and advanced features that should’ve been included but weren’t because they cut corners to make a quick port, obviously. The truth is this, he saw a problem with this game—and so did I from a technical standpoint, so I wouldn’t want to buy it, either.