marfig
No ROM battery
It's out and it will remove the DRM from the game.
It's possible that this decision has been motivated by the complaints of players that the DRM was impacting on game performance, while others where having issues activating the game.
Adam Badowski, CD Projekt RED Development Director said something in these lines: "Our approach to countering piracy is to incorporate superior value in the legal version. This means it has to be superior in every respect: less troublesome to use and install, with full support, and with access to additional content and services. So, we felt keeping the DRM would mainly hurt our legitimate users." (source)
Two quick personal thoughts on this:
- The DRM served its purpose at this point in the game. Knowing piracy as we know it, DRM sometimes doesn't even stop copyright infringement on day 0. So, it makes a lot of sense to me that, once the game is out and the first critical days of sales are over, the DRM be removed. Two thumbs up to CD Projekt RED.
- CD Projekt RED isn't however alone. It's publisher is Atari. Despite a clear shift in policy from this distributor in the past couple of years, which has been more tolerant towards DRM-free games, it's still with some irony that I watch a developer taking charge of their game on all matters, including DRM-based decisions. This only gives credence to the idea of some that developers hiding behind "but our publisher demands it" is just not good enough of an excuse. This should be true for any developer not directly under the publisher payroll. And their independence should give them plenty of room for negotiation.
It's possible that this decision has been motivated by the complaints of players that the DRM was impacting on game performance, while others where having issues activating the game.
Adam Badowski, CD Projekt RED Development Director said something in these lines: "Our approach to countering piracy is to incorporate superior value in the legal version. This means it has to be superior in every respect: less troublesome to use and install, with full support, and with access to additional content and services. So, we felt keeping the DRM would mainly hurt our legitimate users." (source)
Two quick personal thoughts on this:
- The DRM served its purpose at this point in the game. Knowing piracy as we know it, DRM sometimes doesn't even stop copyright infringement on day 0. So, it makes a lot of sense to me that, once the game is out and the first critical days of sales are over, the DRM be removed. Two thumbs up to CD Projekt RED.
- CD Projekt RED isn't however alone. It's publisher is Atari. Despite a clear shift in policy from this distributor in the past couple of years, which has been more tolerant towards DRM-free games, it's still with some irony that I watch a developer taking charge of their game on all matters, including DRM-based decisions. This only gives credence to the idea of some that developers hiding behind "but our publisher demands it" is just not good enough of an excuse. This should be true for any developer not directly under the publisher payroll. And their independence should give them plenty of room for negotiation.