I wish I could say I'm as bitter at this, but to me it sums up the entire problem with an MMO - people expect indefinite life because they've paid for the game. And in effect, they're right.
Rob, you should get to play the game you've spent all those years and subscription fees on, without this crap. However, NCSoft should also get the right to sell or modify a new world to attract these people who want the pay-to-win (Let's say they don't have the time to go slaughter so many things for those uber-rare drops). And NCSoft REALLY should not be expected to continue dragging on an 8-year-old game for a handful of loyal subscribers.
The problem we run up against is the business model of MMOs and the 'instant gratification' of players. It's where Software-As-A-Service starts to fail. On one hand, you should be thankful - what other game, aside from another MMO, receives regular updates and maintenance a full 8 years after release? On the other side, you've paid more in subscription fees than any blockbuster title would cost, and yet you could wake up tomorrow to yet another totally different change and worse game. I can still play HalfLife 2 or Baldur's Gate 2 and enjoy my experience - you cannot, your game is now ruined.
This is why I dislike MMOs in general - you can't control other players, and you are subject to a business model that is designed to court potential new players (meaning a different audience than is already playing the game). On one side, your argument totally makes sense - it sucks to have paid for something for EIGHT YEARS and have it suddenly put a dollar value on everything you have accomplished in that time. But on the other paw, you have to keep in mind that NCSoft is trying to run a business - floating an 8-year-old title along and still attracting an audience is difficult, and the only business solution to it is "stop developing/serving it." I give them props for keeping it "the same game" this long.
However you provide it - subscription or F2P - MMOs are probably the worst gaming experience possible to me. They are the perfect example of games moving to SaaS. I'd rather pay for 10 DLC packs than one subscription fee based on this concept alone.