Now is the Time for Women in Games

GeekGirl

Obliviot
Being, so far, the only girl on the Frappr, it's my place to stand on this little soapbox and shout :D
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Now is the Time for Women in Games

The Women in Games International Conference featured a rousing keynote address by Midway Austin studio head Denise Fulton, who outlined what’s right and wrong in the industry, and why this is a great time for women in games.
Fulton, a veteran game developer, has worked for Microsoft, Dreamworks Interactive, Electronic Arts, Ion Storm, and currently heads Midway’s Austin studio. At the Dallas WiGi conference last week, she delivered a keynote address titled: “The Best Defense…Why Gender Doesn’t Matter (As Much As You Might Think)”

<li>The Landscape

“This is a great time to be getting into the industry,” Fulton said first off. “If you take nothing else away, I want you to take that away. The game industry is continuing to grow. You hear a lot right now about it being a platform transition.”

“What that means to you, as prospective employees, is that everyone is hiring right now, like mad. There are tons of jobs out there. People are looking for artists, designers, programmers, producers, you name it, they’re looking for it, believe me.”

Fulton then cited workforce statistics, showing that in 1950, 30 percent of women worked, compared with 70 percent six years ago. “We’re rapidly becoming equal players in the larger workforce.”

“More women are playing games.” Citing a study that showed women outnumbered men as players in the 24 to 35 year-old demographic, Fulton granted that casual games were a factor.

“However I think there’s an appetite there. As we get online, as the games start getting more interactive, more social, women are getting more and more interested in what it means to play games.”

Fulton concluded by citing the Game Developer Magazine salary survey which showed an increase of female developers, from 7 percent two years ago to 10 percent this year, which is still a minor rate of increase. “That fact is, women are not applying for the job," she said.

<li>Survey Says

“I’m a hiring manager,” Fulton explained. “I’ve been a hiring manager for a number of years. One out of maybe twenty resumes I see is from a woman – that’s not about who’s good, who’s bad – you’re just not seeing them apply.”

Fulton found it interesting that girls are opting out early. One national study she mentioned took into account 13-year-old through high school graduate girls. The survey was conducted across different ethnic groups about careers in computers. "What they found is that the girls had the aptitude – that was clear," Fulton said.

“They could do the math and science, if they wanted to,” Fulton said. “They were choosing not to. They described what videogames and what technology meant: a boy, by himself, sitting in the dark, who didn’t have any friends.”

“And that’s the reason the girls said, ‘we could work with computers, but we want to participate in the real world.’ That’s a very pernicious undertone that affects all of this other stuff.”

<li>Perceptual Reality

“That’s where we need to focus: changing that perception,” Fulton said. "It's really unfortunate that a lot of girls are thinking like this, because the fact is there are a lot of things about this industry – increasingly so as it matures – that girls are going to like.”

“It’s a creative environment, and more than other mediums they could get into, you can have a much broader impact on videogames. As an individual contributor, you have huge, huge impact on the final game.”

“It’s no longer programmers sitting in a garage,” Fulton said. “It’s artists, designers, programmers, writers, actors, you name it: they’re there, and helping to make these games.”

<li>Environmental Factors

“When you’re working in a place that’s 90% men, the language, the jokes, the pictures on the wall… these sorts of things are going to reflect a male bias,” Fulton said. “Some women are uncomfortable, because of that.”

Fulton then cited a typical stereotype: “A woman gets excited or passionate about something, and she’s characterized as being emotional. ‘Do you have PMS?’ That sort of thing still happens.”

Fulton said of isolation, “I can’t tell you the number of times I’ve looked up in a meeting, and realized I’m the only woman in the room. It sounds small, but it gets to you sometimes. It really does. Because the fact that you’re going to be the only woman in the room a lot of times.”

<li>The Key to Success

“Ask for what you want,” Fulton emphasized. “This is real basic, but if I look back on my career, it’s dotted with instances of where this came up. [Just like] in my first job at Microsoft. I liked graphic design okay, but I found out early that I liked management. I liked organization. I could naturally take charge of things.”

"Rather than waiting around for someone to come and say, ‘Hey, Denise, you’ve got some talent,' I went to my boss and said, ‘This is something I want. I think I’d be good at it. Help me get there.’ And you know what? Within six months, I was managing people.”

Fulton’s career has many similar examples. “If you think you can’t do it, you’re probably wrong. A lot of times, they’re just waiting for people to step up. Believe me, managers and people who run companies are looking for strength. They’re looking for people who are willing to stand up and stand out from the pack and distinguish themselves.”

“It’s not that hard to effect positive change.” Fulton said, telling a story of instituting a maternity program during her EA tenure. “A lot of things are like that. It’s not necessarily a bias where people are being malicious, or not wanting something to happen, it’s just that it hasn’t come up. You, as a woman – or as anyone in this industry – can make these changes: if you just trust that it can happen.”

<li>The Best Defense

Fulton believes that more women in the industry will make a difference.

“Change your work culture.” Fulton advised. “A workplace that’s 90 percent male is very different from one that’s 50 or 60 percent male. It’s a positive change. And the men appreciate it, too. It brings a better vibe to the office space, I’ve found.”

"It also helps bring more women in, believe me, if there are a couple women in the interview booth when a young woman comes in -- she’s more inclined to want to work there. She’s more comfortable. She sees, ‘These are people like me.’”

“And finally – this is a big one, and I know it’s contentious – but ultimately I think this is what’s going to change the nature of games. There are a thousand small decisions we make, every single day that affect the final product. If more women are there, and in positions of power, it begins to shift what comes out the other side.”

"It’s important these women keep in mind how they approach their job.” Fulton said. “Focus on doing the best job possible. Ultimately, this is what guides us; this is what they need to do. This is what anybody needs to do, to succeed.”

<li>To Succeed

“Tell people what you want,” Fulton said. “Again, you’ll be surprised how often you’ll get it.”

“Don’t let gender define you. The very best people don’t think about their gender a whole lot, male or female, because it’s beside the point.”

"Enjoy yourself,” Fulton reminded. “After all, we’re making games, and we can’t take ourselves way too seriously.”

<li>Final Words

“For now, I really believe this sort of conference is really useful and good,” Fulton said. “However, a few years down the road, five years maybe, I’d like us not to have these anymore. Right now we’re this [slide: Women Game Developers.] What we really need to be is this [slide: Game Developers]”

“Once we get past this, we can leave the names aside, and define ourselves by what we do and who we are -- not by our gender.”

“How do we get there?” Fulton asked. “Yeah, there are problems, but we can work through them. We really can. They are not insurmountable. A lot of these issues, particularly the ones women talk about, would affect them in any industry that is male dominated. It’s not about games. In fact, talking to people, I think it’s a little easier here.”

“Teach younger women that this is a good place to be,” Fulton said. “It’s different than they think it is. It’s collaborative, it’s creative, it’s fun. You get to work with a bunch of different types of people. It’s very social. There’s lot of stuff to recommend itself.”

"To the women and men in the industry, take the time to actually mentor and talk to those young women who are coming in, because it’s intimidating," Fulton said.

“And, finally, focus on the achievements, not the gender, because ultimately, that’s what we’re measured by.”
</blockquote>
Originally published here
 

Rob Williams

Editor-in-Chief
Staff member
Moderator
Good read. I hope to see more women in the gaming industry as time goes by. I already know quite a few who are PR's and developers, so hopefully it will continue to grow.

Thanks for pasting that here, I enjoyed it.
 

Rob Williams

Editor-in-Chief
Staff member
Moderator
I must be the only person who thought the Hot Coffee mod was not only not funny, but boring as hell. If I wanted cheap pixelated porn, I have bigger things to worry about.
 

werty316

Partition Master
Let me rephase what I said; I thought it was funny and stupid. It was a good quick laugh that got boring fast.
 

Rob Williams

Editor-in-Chief
Staff member
Moderator
I think the biggest laugh in all of that Hot Coffee stuff was the way that douchebag Jack Thompson went off his handle. He's good for a few laughs also.
 

liqnit

E.M.I.
Rob Williams said:
I think the biggest laugh in all of that Hot Coffee stuff was the way that douchebag Jack Thompson went off his handle. He's good for a few laughs also.
couldn't agree more
the mod was really not worth the big hype around it
 

Jen McPherson

Resident Artist Nerd
Great post up GeekGirl, thanks for that. It was a good read.

And I won't even go into the 'nude' comment...
 

madstork91

The One, The Only...
in case you guys didnt know... 44% of all the gamers online are women. (2004 stat.)

Honestly... Id like women in the game developing industry. I believe this would equal; less typos, higher avg level of story development, and atleast one quirk in every game that was decided durring that one very hell'acious week one month.

(ok so the last one was a joke)
 

Buck-O

Coastermaker
I think another problem with women in gaming, is they need to pick better cantidates to represent them.
Either they are bulldyke looking man haters who are in the industry to proove somthing.
Or they are complete bimbos that slept their way to where they are, only to later pose nude for playboy when their boyfriends game flops. *cough* Stevie Case *cough*

For women to succeed in teh gaming industry, they have to provide a cool image, and be able to back it up with solid skills. Currently, i cant think of anyone that actually fits both of those criteria. And thats why they struggle. To much of why they are there is usually backed up with a political adjenda. Not because they love games, or becuase they have a particular tallent or skill thats in high demand.

And i feel this is where Ms. Fulton misses the boat. Becuase she inst focusing on image, as much as she is focusing on volume, and on brute force.
As all of us here should know by now (as many of us have worked or work directly with teh gaming industry) its all in WHO you know, not exactly WHAT you know, or what your capabilities are.

And with that being the case, if you start going around making statement like...

"everyone is hiring right now, like mad. There are tons of jobs out there"
"We’re rapidly becoming equal players in the larger workforce"
"As an individual contributor, you have huge, huge impact on the final game"
"‘This is something I want. I think I’d be good at it. Help me get there.’ And you know what? Within six months, I was managing people"
"You, as a woman – or as anyone in this industry – can make these changes"
"Change your work culture. It’s a positive change. And the men appreciate it, too. It brings a better vibe to the office space, I’ve found."
"It also helps bring more women in"
"If more women are there, and in positions of power, it begins to shift what comes out the other side"

Your not going to become very popular, and certaintly arent going to win over the people int eh right places.
Phrases like that show negative intent, forced uncomfortableness in the workplace, and some come off sounding downright sexist. More or less that some are also complete lies.
The whole idea is to make your presenece known, and to be a part of somthing greater. Not to force those in higher posisions to bow before your numbers in your gender column.

She also gives possibley the worst "points to succeed" ive ever read. If it where a business seminar, and it where truely gender neutral, it woul dbe fantastic tips. But considering shes talking to womenint eh workplace about furthering themselves in a male dominated land of geeks in dark closets. Its a recipe for disaster.

“Tell people what you want,” Fulton said. “Again, you’ll be surprised how often you’ll get it.”
Sorry, you go in witht hat attitude, and people are going to do two things. Either think your up to somthing, and deny you. Or think your up to somthing, and give it to you just to keep from having a sexual harasment lawsuit. Either way, win or loose, you are going to be suspect for making such bold moves, and such high demands. THe level of finesse it would take to actually pull off that sort of attitude, is far more then most people are capable of producing.

Don’t let gender define you
Yet...you want....GENDER....to define you. Becuase your trying to proove an idological point about your gender. Circular thinking, FTL.

Enjoy yourself

So, come off as haveing a hidden adjenda, storm into corperate facilities, and make your way into posisions of power, all the while holding your gender over your coworkers, and upper managments heads to get what you want (and even if you arent, that is exactly how it will be precieved), and really take no prisoners either way becuase, we have an idiological adjenda to uphold....oh, but have fun, becuase it is just video games after all.

WHAT!!!

And you make several million a year?! For such thinly veiled , happy ho hum, politicly correct, tripe?!!!

Im in the wrong profesion.


And last but not least...
"finally, focus on the achievements, not the gender, because ultimately, that’s what we’re measured by"

Which sounds like a great closing statement, untill you read the previous sentance again...

"take the time to actually mentor and talk to those young women who are coming in, because it’s intimidating"

So, you want us to hold them to their achievments...yet we have to coddle them to get there. My god. Its like the alternative education system all over again. Help those that wont do as well, but make sure you tell them there the best, becuase as long as they stay there, they are making a difference. Contradiction ontop of contradiction. Advice is so much better without political spin on it.

Dont get me wrong, i know Ms. Fulton is a smart women. ANd i agree that more women need to be involved with the gaming industry. But the image needs to be "we need to be the best damn programers/artists/etc. out there, and blow the sox off of those whose oppinions matter the most. THE CONSUMER! And project an image of the cool lady gamer geek." Instead of focusing on how underpriviledged you are because your a women. That, and solely that, will turn the tide of females in the gaming world.

And really, the end all be all of the whole deal was said in teh very begining of her presentation.

They could do the math and science, if they wanted to, [they're] choosing not to.

So why are we even having this discussion in the first place? IF they dont want to do it, they wont. Period. And no amount of group think will change that.


I put out the kindling, and the tinder, flame away. :cool:
 
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=CDU=Above

Obliviot
We have one in over at CDU. She'll kick your butt in DC and she's a hottie too. I think they are starting to surface.
With social game such as the Sims, the industry is bring more women on board with the gaming. My wife even tried Alice for a short time.

As a side note, Alice was a great game and I've been waiting for American McGee's Oz for quite a while.
 

Buck-O

Coastermaker
Funny you should mention Alice.
I just found that in a stack of CD's the other day. I thought it had gotten legs and walked off. But it was just misplaced.

So i popped it in and played it. I forgot how fun/good of a game it was.
 

madstork91

The One, The Only...
As someone playing a sport i view this in a different light...

Isnt it weird that when a HOT female athelete emerges in a sport and is compeltely awsome at the sport that alot of young women start wanting to become that? Danika brought about new life to the "racer chick". Mia hamm with her stripping down to a sports bra thing brought alot of new female soccer players to sport (not that i think shes "hot" but you get the idea) Hel, even in the most recent tennis craze with williams sisters and annika and that other new chick.

Bottom line, I agree with buck-o to a certain extent. Untill there is female providing enough qualities all around for young girls to ideolize, there wont be a significant spike in the number of women interested in it as a career field. It will jsut steadily increase over time.
 
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