With all its awesomeness and potential, DirectX 11 sure does suffer a lacking of demos that can show off its abilities - and the demos that do exist tend to focus mostly around tessellation. Well, coming from Japan is a simple demo called Rigid Gems, utilizing "hybrid raytracing" techniques that helps objects, in this case gems, look very realistic.
You can read the rest of our post and discuss here.

You can read the rest of our post and discuss here.