marfig
No ROM battery
Some months ago I discussed on these forums the possibility of developing a strategy game. Well, that time has come. For a little over a month I've been developing Mediaeval, a multiplayer-only grand strategy game where each player takes control of a nation and tries to see it through.
This thread will serve as a developer diary of all efforts going into the development of this project. Let's start:
Project Name
Mediaeval
Type
A multiplayer grand strategy game paying an homage to old PBeM games.
Description
Players take control of one of over 100 nations in a medieval-like scenery. They manage the nation production, population/clergy/nobility satisfaction levels, armies and fleet, diplomacy. Nations don't all start equal. They all start the game in pre-define arrangement of Empires, Kingdoms, Duchies, Counties, and Independent nations. Some players will be independent, some will be vassals of others, some will be lords of others. Nations power may or may not be related to this arrangement. But they will all have different power levels and players do not start the game on equal footing.
Objective
None in sight. Play the game. While it will be impossible the win the game (there aren't winning conditions, neither it will ever be possible for anyone to take over the world), there will be the possibility of losing the game by being removed of it through either conquest or internal revolt. Essentially players will want to concentrate on becoming more powerful and respected. Or maybe not. Some may be just happy about going with the flow.
Features:
- Play By Email emulation
- Game client
- Over 100 nations
- 4 different races: Humans, Elves, Dwarves, Orcs
- 3 different government types: Empire, Feudal, Barbarian
- Complex Diplomacy options and free diplomacy
- Religion
- World and Local economy
- Armies and fleets.
- Tons of statistical data and nations ranks
Development:
Programmed in C# against WPF and XNA.
Ports: Windows, Linux
This thread will serve as a developer diary of all efforts going into the development of this project. Let's start:
Project Name
Mediaeval
Type
A multiplayer grand strategy game paying an homage to old PBeM games.
Description
Players take control of one of over 100 nations in a medieval-like scenery. They manage the nation production, population/clergy/nobility satisfaction levels, armies and fleet, diplomacy. Nations don't all start equal. They all start the game in pre-define arrangement of Empires, Kingdoms, Duchies, Counties, and Independent nations. Some players will be independent, some will be vassals of others, some will be lords of others. Nations power may or may not be related to this arrangement. But they will all have different power levels and players do not start the game on equal footing.
Objective
None in sight. Play the game. While it will be impossible the win the game (there aren't winning conditions, neither it will ever be possible for anyone to take over the world), there will be the possibility of losing the game by being removed of it through either conquest or internal revolt. Essentially players will want to concentrate on becoming more powerful and respected. Or maybe not. Some may be just happy about going with the flow.
Features:
- Play By Email emulation
- Game client
- Over 100 nations
- 4 different races: Humans, Elves, Dwarves, Orcs
- 3 different government types: Empire, Feudal, Barbarian
- Complex Diplomacy options and free diplomacy
- Religion
- World and Local economy
- Armies and fleets.
- Tons of statistical data and nations ranks
Development:
Programmed in C# against WPF and XNA.
Ports: Windows, Linux