A couple of weeks ago, we talked a bit about the difficulties indie developers endure in trying to both get published to Microsoft's Xbox Live Indie Games program and more importantly, earn sufficient revenue to both survive and build up a company. About a week after our news item was posted, one XBLIG developer took its two $3 games to Valve's Steam platform. The result? A good one.
Read the rest of our post and then discuss it here!
Read the rest of our post and then discuss it here!