Major Success on Steam vs. Lackluster Success on Xbox Live Indie Games

Rob Williams

Editor-in-Chief
Staff member
Moderator
A couple of weeks ago, we talked a bit about the difficulties indie developers endure in trying to both get published to Microsoft's Xbox Live Indie Games program and more importantly, earn sufficient revenue to both survive and build up a company. About a week after our news item was posted, one XBLIG developer took its two $3 games to Valve's Steam platform. The result? A good one.

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Read the rest of our post and then discuss it here!
 

Optix

Basket Chassis
Staff member
The problem with having a game on XBL is that it's Microsoft looking out for Microsoft and that's it. If hiding a $3 indie game means that someone sees something Microsoft related first and drops their money there instead, it's a win for Microsoft. That's my take on it anyway. It's almost like sabotaging the competition indirectly.

Valve doesn't even promote its own games over others because they know they are running a service, not a Valve store.

Looks good on both of them.
 
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