You know... as much as I hate DRM (and trust me, I hate it), I can begin to understand its use when I read stories like this one. As it appears, a highly-acclaimed indie title called Machinarium, which costs only $20 on a regular day, suffers from a ~90% piracy rate. You read that right... for every 100 people who play the game, only 5~15 people actually paid for it.
Read the rest of our post and then discuss it here!
Read the rest of our post and then discuss it here!