DICE On BF3′s Regenerating Tank Health

DarkStarr

Tech Monkey
This is a new feature in Battlefield 3 where lightly damaged vehicles recover their armor after a set amount of time (if kept away from enemy fire).

so not that crazy since its light damage, and as a commenter says

<cite class="fn">dontnormally</cite> says: My first reaction was: “How could they? I want my manshoots to be the real deal, no funny business!”
Then I realized, tank operators know basic repair. Minor things would be logical for them to handle.
Realism approved. Carry on.
 

marfig

No ROM battery
dontnormally says: My first reaction was: “How could they? I want my manshoots to be the real deal, no funny business!”
Then I realized, tank operators know basic repair. Minor things would be logical for them to handle.
Realism approved. Carry on.

Still, the question remains: Why? Why have damage regenerate? What exactly is the game design conditional that can only be satisfied by regenerating tank light damage? Not wanting to seem like I know better than the game designers -- but doing it anyways -- this looks a lot more like a shortcut solution to whatever game balance issue they have identified. Instead of working out the real problem, they patch it with... of all things on you could expect on a war game... regeneration. Sweet!

Too much patching like this though and the game one days ends up playing like Mario. I prefer hard to find solutions to hard to solve problems. But maybe that's why I never released a game. It's however how I'm asked everyday to solve real programming problems.
 
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Optix

Basket Chassis
Staff member
I'd be fine with tank regen -if- it was after a certain period of no damage -and- if it were only about 10-20%. As dontnormally said, tank operators know basic repair. Can they repair a tank down to about 10%? I doubt it.
 

marfig

No ROM battery
I think they are implementing both things, Optix. Just only if the tank is lightly damaged and only after a period of time of not taking any damage.

What I don't understand is why can't the tank operator actively perform these repairs. Regeneration is so not cool.

Not producing a link to the first paragraph because the battlefield blog is again asking for my date of birth and frankly that gets annoying. But here's the quote taken from one of RPS commentators, who in turn quoted it from the blog:

Past a certain damage threshold, vehicles will not recover armor. And with heavy damage comes the horrifying and adrenaline-inducing experience of having one’s vehicle disabled.

As for the waiting period, that gets covered on the RPS article.
 
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