Fans of the Call of Duty franchise are in a unique position, one that allows them to experience a brand-new game every single year. This is helped by the fact that the series has two developers, Infinity Ward and Treyarch, and while the more hardcore fans can easily distinguish when a game is developed by either, the core gameplay is usually the same... oh so satisfying.
Are you sure?
Possible 2009 agreement over IW development of the CoD franchise
The rift still exists and the original Infinity Ward is no longer there
According to a recent article at IGN, while Black Ops will still ship with dedicated server support — thus opening the door for private servers, user made maps and mod support — the only way you’ll be able to set one up is if you go through server rental site Gameservers.com
from
here
CoD4 competitive multiplayer had the advantage for open game play on a LAN without requiring a Game Server Provider. Mods and maps were easy enough to make or find. Which also allowed for the competitive mods that tournament administrators could standardize on.
Games like Battlefield 2: Bad Company that also has a dedicated server component *BUT* like Black Ops requires an online dedicated server or to have the GSP present at the event. This is a serious failure for gaming events and competitive players.
Why? It costs money to get a GSP at an event, and most PC gaming events today just don't have the resources to handle this.
Black Ops fails in the dedicated server department since they're only offered online by GameServers.com I'm sure there are better quality GSPs in the market, but there's no way to shop for them.
Your review indicates that the single player portion works well. But the review neglects the multiplayer portion both in depth and breadth.
It's not just the bugs in the game, but the lack of what made CoD4 a better multiplayer game.