Hehe. Good on you! It's shaping up to be a great game indeed. Just as the folks at Frozenbyte have accustomed us.
Update
Meanwhile, Frozenbyte has issued an update to the beta the day before this preview and also clarified some information about the graphics settings. This didn't allow me to include any of these news developments on the text.
The Beta is to be updated with bug fixes as the time approaches for the official release, which is a great way to keep up-to-date on the game development process. So don't expect a stale beta during the whole time the game is waiting for release.
Graphics
As for the graphics, we've learned that Trine 2 uses deferred shading as its anti-aliasing technique. That's quite an interesting choice due to the complexity of the process and the pressure it puts on the system requirements. But the results are indeed great and Trine 2 does benefit from a smaller polygon footprint. Another recent game that uses this technique is Battlefield 3.
The anti-aliasing settings are currently poorly named on the launcher. So here's their actual meaning:
- no AA = no antialiasing at all
- 2x AA = postprocess antialiasing (FXAA)
- 4x AA = postprocess antialiasing + supersampling
- 8x AA = postprocess antialiasing + supersampling