Uncharted 2 Couldn't Happen on Xbox 360?

Rob Williams

Editor-in-Chief
Staff member
Moderator
From our front-page news:
From a technical standpoint, Sony's PlayStation 3 is the most capable game console on the market right now, thanks in part to its robust Cell processor that features seven fast cores - four more than Microsoft's Xbox 360. Of course, comparisons like these are too simple, but the fact remains, the processing power of the PS3 is incredible, which is one reason things aside from gaming have even found a home there, such as Linux and Folding@home.

Up to this point though, we've heard various humors of how certain PS3 exclusive titles simply wouldn't have been made possible on the Xbox 360, but no developer has ever been too clear-cut about it. It appears that Uncharted 2, the sequel to Uncharted: Drake's Fortune is indeed going to be one of those titles - at least, if Christophe Balestra, the co-president of Naughty Dog (the game's developer), has something to say about it.

If there's one reason in particular that couldn't be debunked, it's, "we fill the Blu-ray 100 percent, we have no room left on this one. We have 25GB of data; we're using every single bit of it." Compare that to the Xbox 360's discs that hold just about 7GB. This is simply a minor reason, though, as Naughty Dog is planning to take full advantage of the PS3's hardware, unlike any other game to come before it.

The company will be relying heavily on the multi-core nature of the Cell processor to accelerate both the gameplay elements and animations (and we could assume physics), while they'll focus the RSX graphics chip on what it does best... graphics. The realism is meant to be top-rate in the upcoming sequel, so much so, that even the audio will be processed off the SPUs on the CPU. What's the point? No matter where you are in the game, the audio should give you the impression of realism. Picture the ray tracing technique, for example, which calculates reflection and light off of an object based off of available light sources. This audio technique would be somewhat similar.

Either way, the original Uncharted was a fantastic game, so I'm looking forward to seeing if the sequel's going to be able to live up to all this hype. After all, fancy graphics and effects are one thing, but enjoyable gameplay is something else...

naughty_dog_ps3_drakesuncharted_082809.jpg

For the first game, Balestra estimated that they used around 30 percent of the power of the SPUs, now the team was able to use them to 100 percent capacity. Naughty Dog understands the Cell processor, and knows how to get it to sing. "The ability to use the RSX [the PS3's graphics processor] to draw your pixels on the screen, then you use the Cell to do gameplay and animations—we kind of took the step of using the Cell process to help the RSX.

Source: Ars Technica
 

Kougar

Techgage Staff
Staff member
The large battles do sound interesting, but the true 3D sound that interracts as it should though objects is what got my attention. So few games even bother to implement the most rudimentary sound occulsion beyond one or two special effects and toying with the sound volume as a work around.
 

Rob Williams

Editor-in-Chief
Staff member
Moderator
I couldn't agree more about the audio... that's what I want to hear more about as the game development progresses. I think it's that kind of dedication to audio that's going to make surround sound so worthwhile. If sound is truly that precise, I am not sure a stereo setup would avail the same results.
 
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