When game developers prepare for a launch, the hours to preface it are sure to be the same among them all. As well as internal and beta testing might have gone, there are almost always launch issues - most times minor, but sometimes major. In the case of an MMO, servers might be unreachable for the first week for a lot of players, or for an offline game, the number of game-breaking bugs might overwhelm.
You can read the rest of our post and discuss here.
You can read the rest of our post and discuss here.