From our front-page news:
Game developers today seem to have it rough, with constant reason for setbacks and delayed launches. Richard Garriott's latest offering, Tabula Rasa, has been delayed for an additional two weeks, setting the launch at November 2. Reasons for the delay seem to be caused by higher-end content, and despite this, NCsoft's game plan is still to allow those who've pre-ordered the game a full three days access to the retail content prior to the official launch.
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To this end we are moving our Pre-Order headstart date to 10/30/07 and our commercial service start date to 11/2/07. This short but critical amount of time will give us time to address several issues including stability and balance as well as allowing our players to test the continent of Ligo (L38+) and our major changes to crafting for a few weeks rather than a few days. Our entire development staff feels this extra time is needed as does our beta community. We feel confident that this extra time will make a difference on launch day.
Source: Tabula Rasa Official Website
<table align="center"><tbody><tr><td>
To this end we are moving our Pre-Order headstart date to 10/30/07 and our commercial service start date to 11/2/07. This short but critical amount of time will give us time to address several issues including stability and balance as well as allowing our players to test the continent of Ligo (L38+) and our major changes to crafting for a few weeks rather than a few days. Our entire development staff feels this extra time is needed as does our beta community. We feel confident that this extra time will make a difference on launch day.
Source: Tabula Rasa Official Website