From our front-page news:
This past Monday, I linked to an Ars Technica article that discussed Cliff Harris, an agitated game developer who's tired of his games being pirated, and rightfully so. He raised the question to the pirates themselves, "Why do you pirate games?" Seems like a straight-forward question, but did he get straight-forward answers back?
It depends on how you view things. Some hardcore freedom enthusiasts believe everything should be free, while others believe games are simply too expensive. Both of these are foolish for the most part, given how much money people waste on other things without a second thought (how about those $5 coffees or GAS?!). 'Going to the shops is annoying' was another, which is another poor excuse, since even the laziest person can easily order the game online.
The most popular complaint is one I can actually agree with... DRM. I've mentioned my own thoughts many times before, but the overall idea for me is that if you pay for something, you shouldn't have to put up with copy protection, on anything. I'm tired of seeing warning labels on my $30 Blu-ray movies, I hate having to find a no-CD crack for my $50 games, and don't get me started on music DRM.
Developers (well, publishers more so) need to get a clue and reward the paying customers, given the fact that no matter the protection put in place, crackers will defeat it. It sometimes even happens before the game's release, so who's kidding who here?
<table align="center" border="0"> <tbody> <tr> <td>
Starship Tycoon - One of Positech's many titles</td> </tr> </tbody> </table>
In many cases DRM ensures that pirates get the superior version of the game, while people who purchased the boxed game have to put up with annoying piracy counter-measures. This issue became even more surreal last month when Ubisoft used an actual crack from the piracy scene to "fix" an issue customers were having with Rainbow Six Vegas 2. The truth is that as long as DRM hurts gamers while pirates enjoy more stable releases, there will always be an incentive to steal.
Source: Ars Technica
It depends on how you view things. Some hardcore freedom enthusiasts believe everything should be free, while others believe games are simply too expensive. Both of these are foolish for the most part, given how much money people waste on other things without a second thought (how about those $5 coffees or GAS?!). 'Going to the shops is annoying' was another, which is another poor excuse, since even the laziest person can easily order the game online.
The most popular complaint is one I can actually agree with... DRM. I've mentioned my own thoughts many times before, but the overall idea for me is that if you pay for something, you shouldn't have to put up with copy protection, on anything. I'm tired of seeing warning labels on my $30 Blu-ray movies, I hate having to find a no-CD crack for my $50 games, and don't get me started on music DRM.
Developers (well, publishers more so) need to get a clue and reward the paying customers, given the fact that no matter the protection put in place, crackers will defeat it. It sometimes even happens before the game's release, so who's kidding who here?
<table align="center" border="0"> <tbody> <tr> <td>
Starship Tycoon - One of Positech's many titles</td> </tr> </tbody> </table>
In many cases DRM ensures that pirates get the superior version of the game, while people who purchased the boxed game have to put up with annoying piracy counter-measures. This issue became even more surreal last month when Ubisoft used an actual crack from the piracy scene to "fix" an issue customers were having with Rainbow Six Vegas 2. The truth is that as long as DRM hurts gamers while pirates enjoy more stable releases, there will always be an incentive to steal.
Source: Ars Technica