Deus Ex: HR patch released - lots of bugfixes

Rob Williams

Editor-in-Chief
Staff member
Moderator
A patch has been issued that fixes a lot.

http://store.steampowered.com/news/6272/

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The new patch addresses a variety of issues as well as adds some new features:

Fixes:
- We have addressed various issues that can occur for players that would result in ‘stuttering’.
o Stutters that are the result of graphics driver shader processing are now removed or significantly reduced.
o Stutters that are the result of data streaming have been removed or significantly reduced.
o Performance has been improved and made more stable on dual-core systems. This could previously also result in stuttering.
- Fixed issue where some players couldn’t complete the Motherly Ties side quest.
- Fixed an issue where doors in Omega Ranch sometimes wouldn’t open.
- The TYM medical card should no longer fall through the table if an NPC’s body comes into contact with the card. Players already stuck in this area will need to revert to a previous save before the card fell through.
- Occasional hangs for some players during video-playback have been fixed.
- A crash on startup when running DX11 on a single-core CPU has been fixed.
- An issue causing Eyefinity setups to not be correctly detected for some players has been fixed.
- Fixed an issue where the HUD would get permanently disabled for some players.
- Fixed certain issues that caused the mouse cursor to be able to leave the game-screen on multi-monitor setups.
- Fixed an issue that caused the mouse cursor to not be visible in-game when the user has mouse trails enabled in Windows. We still recommend disabling mouse trails for a smoother in-game mouse cursor.
- Fixed issue where ammo count for collected guns is incorrect when Adams weapon is augmented.
- In DX9 mode:
o Fixed error message for some users when trying to use FXAA Medium or FXAA Low anti aliasing modes.
o Fixed shadow-mapping ‘lines’ on some graphics hardware when using anisotropic filtering.

Feature Additions:
- The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu.
- Intro logos can now be skipped on all but the first run of the game.
- Added windowed mode.
o Selectable in the menu, and can be toggled between windowed, fullscreen, and fullscreen windowed using ALT-ENTER.
- Added an option to change the text language of the game. This setting only changes the text language, the audio is controlled by the language option in Steam.

On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround.

We hope this patch will allow players to further enjoy Deus Ex: Human Revolution.
 

DarkStarr

Tech Monkey
bahahah I bet the game was rushed since even the "free" copy has crashing issues so I doubt its steam.
 

marfig

No ROM battery
Of them all, I only experienced this one:

Occasional hangs for some players during video-playback have been fixed.

Meanwhile I found two other bugs (one is posted on my screenshots section in steam):

Mirrored texture
Some scenes have this problem where textures are mirrored. It's not easy to spot unless they include text. See example in the following image:

mirror bug.jpg

Hacking: Capture being ignored
I'm currently playing on easy mode doing just the main quests to try and acquire two achievements and to see how the game plays in the last stages with limited augmentations. I noticed that despite my Hacking: Capture augmentation being maximized, a level 1 node still has a 20% chance of failing and a level 3 node, 40%, etc. It seems the game ignored my last two stages of that augmentation.
 

Rob Williams

Editor-in-Chief
Staff member
Moderator
I didn't experience a single issue listed there. I seem to be in the minority... not a single hitch to mention, except those Steam-related ones.

I'm currently playing on easy mode doing just the main quests to try and acquire two achievements and to see how the game plays in the last stages with limited augmentations. I noticed that despite my Hacking: Capture augmentation being maximized, a level 1 node still has a 20% chance of failing and a level 3 node, 40%, etc. It seems the game ignored my last two stages of that augmentation.

I think the mechanics for this went over my head. I am maxed out in hacking also and I do have a fair number of 0% and also 15%, but do see some 20% and higher in some places. I just figured it was mostly based on the hacking difficulty in general (1 - 5) of the thing being hacked - meaning even with maxed hacking, it doesn't mean you are 100% safe.
 
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